Dr. Xu Lang | Computational Statistics | Best Researcher Award

student at Zhejiang Gongshang University, China

Lang Xu is a dedicated researcher and academic specializing in digital media, artificial intelligence, and virtual reality applications. With a strong foundation in software engineering and artistic design, he has contributed significantly to the fields of motion capture, interactive media, and immersive technology. His work spans multiple disciplines, integrating computer vision, real-time rendering, and AI-driven animation techniques. Throughout his career, he has actively engaged in academic research, industry collaborations, and technological innovations, making impactful contributions to the field of metaverse applications and digital interactions.

Profile

Scopus

Education

Lang Xu pursued his academic journey with a blend of technical and creative disciplines. He completed his diploma in Automotive Technology Service and Marketing at Tianjin Sino-German University of Applied Sciences (2013-2016), followed by a Bachelor’s degree in Software Engineering from Tianjin Polytechnic University (2016-2018), where he gained expertise in JAVA programming and Android software development. Building upon this foundation, he obtained a Master’s degree in Digital Media from Lanzhou Jiaotong University (2019-2022), focusing on Unity engine development, motion capture, and AR/VR applications. Currently, he is a doctoral researcher at Zhejiang Gongshang University’s School of Statistics and Mathematics, further advancing his expertise in artificial intelligence and digital media research.

Experience

Lang Xu has held multiple academic and research positions, contributing to the development of AI-driven interactive systems and digital environments. He worked as a research assistant at Nanjing University of Information Science and Technology’s Institute of Artificial Intelligence (2022-present), where he participated in various research projects and technology transfer initiatives. His experience spans software development, real-time 3D modeling, and animation production using industry-standard tools like Python, Blender, and Unreal Engine 5. Additionally, he has collaborated on multiple interdisciplinary projects, integrating AI, virtual reality, and human-computer interaction technologies.

Research Interests

Lang Xu’s research interests lie at the intersection of artificial intelligence, digital media, and immersive computing. His primary focus is on real-time motion capture, AI-driven animation techniques, and metaverse applications. He has explored the use of optical and inertial sensors for multiplayer motion capture, interactive VR environments, and AI-based content generation. His contributions also extend to virtual museums, intelligent avatars, and industrial AR applications, aiming to enhance user interaction and engagement in digital experiences.

Awards

Lang Xu has received several accolades for his contributions to digital media and technology. Notable achievements include:

Third Prize in the 2023 National Metaverse Short Video Competition, Baoji.

Academic Excellence Scholarships at Lanzhou Jiaotong University (2020, 2021, 2022).

Second Prize in the National College Student Computer Challenge (Gansu Region).

Second Prize in the Sixth Gansu University Student Performance Exhibition. These awards highlight his dedication to research, innovation, and the advancement of digital media technologies.

Selected Publications

Lang Xu has authored several research papers in renowned journals and conferences. Some of his notable publications include:

Wang Y., Wang Y., Lang X. (2021). “Applied research on real-time film and television animation virtual shooting for multiplayer action capture technology based on optical positioning and inertial attitude sensing technology.” Journal of Electronic Imaging, 30(3), 031207. [Cited by 12]

Li M., Lang X., Gong R., Zhou J. (2024). “TPSegmentDiff: An Enhanced Diffusion Model for Tactile Paving Image Segmentation.” ACM Multimedia Asia. [Cited by 5]

Liu D., Chen N., Lang X., Pan Z., Ren H., Lin S., Zhang M., Li H., Huang Q. (2025). “Exploring distilled spirits brewing: Utilizing multimodal interaction and intelligent virtual avatars in a VR liquor culture museum.” Entertainment Computing, 52, 100909. [Cited by 8]

Leng P., Lang X., Pan Z. (2023). “The future value of the metaverse for funeral and interment.” International Conference on Cognitive Computing and Complex. [Cited by 4]

Li J., Lang X., Pan Z. (2023). “The use of AR technology in retail promotion: An empirical study of innovative forms and customer interaction.” International Conference on Cognitive Computing and Complex. [Cited by 6]

Lang X., Wang Y., Liu J. (2022). “Design and Implementation of Virtual Physics Based on Unity and Visual Programming.” International Conference on Computer Simulation Technologies and Mathematical Modeling. [Cited by 3]

Wang Y., Lang X., Du Y., Wang Y. (2021). “Construction of live animation platform based on motion capture technology.” 2nd IEEE Asia-Pacific Conference on Image Processing, Electronics and Computers. [Cited by 7]

Conclusion

Lang Xu is a highly accomplished researcher in the domains of digital media, virtual reality, and artificial intelligence. His contributions to real-time motion capture, AI-based animation, and metaverse applications have advanced the field significantly. Through his academic pursuits, industry collaborations, and numerous research projects, he continues to push the boundaries of immersive technology, making valuable contributions to both academic research and practical implementations.

Xu Lang | Computational Statistics | Best Researcher Award

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